function Templar() {
	var me = this;

	// TODO une idée pour les buffs multiples...
	/* me.addBuff(new Buff({
		name : 'Aura Armor',
		mod : [ 'defenseRate', 'hp'],
		amount : [[ 0.01, 0.02, 0.03, 0.04, 0.05 ],
					[ 0.04, 0.08, 0.12, 0.16, 0.20 ]],
		method : ['mult', 'mult' ]
	})); */

	/* me.addBuff(new Buff({
		id : 0,
		name : 'Aura Armor',
		mod : 'defenseRate',
		amount : [ 0.01, 0.02, 0.03, 0.04, 0.05 ],
		method : 'mult',
		multPriority : 1
	}));
	
	me.addBuff(new Buff({
		id : 0,
		name : 'Aura Armor',
		mod : 'hp',
		amount : [ 0.04, 0.08, 0.12, 0.16, 0.20 ],
		method : 'mult',
		multPriority : 1
	}));
	
	me.addBuff(new Buff({
		id : 1,
		name : 'Concentration',
		mod : 'defenseRate',
		amount : [ -0.02, -0.04, -0.06, -0.08, -0.10 ],
		method : 'mult',
		multPriority : 2
	}));
	
	me.addBuff(new Buff({
		id : 2,
		name : 'Aura Shield',
		mod : 'defenseRate',
		amount : [ 0.04, 0.08, 0.12, 0.16, 0.20 ],
		method : 'mult',
		multPriority : 3
	}));
	
	me.addBuff(new Buff({
		id : 3,
		name : 'Shield Fortress',
		mod : 'defenseRate',
		amount : [ 0.10, 0.20, 0.30, 0.40, 0.50 ],
		method : 'mult',
		multPriority : 3
	})); */
}

Templar.prototype = new Class();
